Tuesday, August 14, 2007

Illustrated Sample from Menu (fish)


Fresh Fish (Trout) as they will appear in deliveries and fridge.



Single portion of fish for prep

Butterfly Trout (raw) ready to cook

Butterfly Trout cooked


*temperature gauges will be added later


At present, I am dividing certain objects into separate Portable Network Graphic (png) files to hand over to Brendan. These will include rollovers, menus, fridge objects etc. Above is a sample the clock states that will be animated during the course of each level. This image consists of nine separate png files. For our design we have created a stop frame animation from these images using the 'Sidewalk' excutable file accompanying Playground. It creates a single xml file and a single png file that can be controlled to correspond with gameplay.

kitchen development


Above is the latest view of the contamin8 kitchen. Since the last blog, i have been adding more details to the kitchen. Ive started working on the menus, refined the design of all the appliances, and finalized the kitchen layout. This meant returning to sketch-up for the final time to create doors (open and closed), lids for the bainmarie, a new chilled cabinet design, altering the cooker hobs, resizing the fridge and making slight adjustments to the location of objects. Each individual item was separated into single sketch-up files, altered and then exported as an eps to be rendered in illustrator. In illustrator I brought in each object as a separate layer to be assembled into the correct position. Some of these items will be exported again as separate objects from illustrator (as png files) for Brendan to re-assemble in different layers as he assembles the final game interface.