Thursday, July 12, 2007

Mouse is partially-functional

The 'drag' coding in the mouses 'drag and drop' is functional. I now need to make particular 'drop' zones and get that part working. This is taking more time than originally anticipated but is a major factor in the game so needs to be sorted. Before I go any further I will sit down and try to define a general structure for all of the game code. Classes etc.

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