Thursday, July 12, 2007
Mouse is partially-functional
The 'drag' coding in the mouses 'drag and drop' is functional. I now need to make particular 'drop' zones and get that part working. This is taking more time than originally anticipated but is a major factor in the game so needs to be sorted. Before I go any further I will sit down and try to define a general structure for all of the game code. Classes etc.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment