There was always problems with getting the release build working with the Playground Framework (even back in Summer 07) but yesterday I finally found a solution on how to fix it. The release build of the game will use code optimisation to run more efficiently and will emit debug information, therefore creating a smaller dll(better performance). There is no noticable difference in gameplay speed of the game but the loading time is quicker, shaving about 2 secs of the approximately 6 second load time. I'm quite happy I got this sorted!
How to use release build of Contamin8
1 Remove PFLIB_STATIC_LINK from your Preprocessor Definitions.
2 Change the Linker Input from pflibStatic.lib to pflib.lib.
3 Copy the pflib.dll from pflib/lib into the folder of your executable
Tuesday, June 24, 2008
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